Maya 7
Maya 7
anyone knows maya 7, i have it in my computer(my brother use it).. anyone knows a good tutorial site for it for beginners like i don tknow anything bout it
here we go 
Maya Character Creation: Modeling and Animation Controls, First Edition.

Maya Character Creation: Modeling and Animation Controls, First Edition.
by Chris Maraffi.
ISBN: 0-7357-1344-8, 368 Pages, September 2003.
A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"!
The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters.
Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.
download link - http://rapidshare.de/files/15395079/New ... s.rar.html

Maya Character Creation: Modeling and Animation Controls, First Edition.

Maya Character Creation: Modeling and Animation Controls, First Edition.
by Chris Maraffi.
ISBN: 0-7357-1344-8, 368 Pages, September 2003.
A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"!
The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters.
Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.
download link - http://rapidshare.de/files/15395079/New ... s.rar.html
New Riders Publishing - Inside Maya 5.

Inside Maya 5.
by Mark Adams, Erick Miller, Max Sims, Adrian Dimond, Will Paicius, Daniel Naranjo, Daniel Roizman.
ISBN: 0-7357-1253-0, 960 Pages, July 2003.
This book attempts to show users of the soft-ware how a project would go from start to finish. Inside Maya 5 is broken into three distinct parts. The first section describes Maya in its latest guise and shows how to customize it. The Parking Spot project is described in both visual and technical terms. With the context set, the next section delves into the guts of Maya.
Here we follow the production process in creating the models, providing technical direction, and laying out the scenes. The last section gets very technical as well as artistic in unleashing the power of Maya. The node-based architecture and particle dynamics comprise some of the technical detail. Character setup is explained thoroughly, as is shading, lighting, and rendering.
download link - http://rapidshare.de/files/15398644/New ... 5.chm.html

Inside Maya 5.
by Mark Adams, Erick Miller, Max Sims, Adrian Dimond, Will Paicius, Daniel Naranjo, Daniel Roizman.
ISBN: 0-7357-1253-0, 960 Pages, July 2003.
This book attempts to show users of the soft-ware how a project would go from start to finish. Inside Maya 5 is broken into three distinct parts. The first section describes Maya in its latest guise and shows how to customize it. The Parking Spot project is described in both visual and technical terms. With the context set, the next section delves into the guts of Maya.
Here we follow the production process in creating the models, providing technical direction, and laying out the scenes. The last section gets very technical as well as artistic in unleashing the power of Maya. The node-based architecture and particle dynamics comprise some of the technical detail. Character setup is explained thoroughly, as is shading, lighting, and rendering.
download link - http://rapidshare.de/files/15398644/New ... 5.chm.html

Maya 5 Fundamentals.
by Garry Lewis, Jim Lammers.
ISBN: 0-7357-1372-3, 600 Pages, January 2004.
With the powerful 3D modeling program Maya 5, you're limited only by your own imagination. To set it free, look no further than this indispensable guide!
In these pages, veteran animator Jim Lammers (who brought life to the Sony/Tristar film Starship Troopers) takes you from a review of 3D funda-mentals to full-blown Maya 5 content creation. In the process you'll learn about Maya's interface and tools; modeling with NURBS and polygons; applying materials and textures; rendering stills and animations; using particle systems, dynamics, and paint effects; and more. By detailing not just how Maya works but the 3D principles and fundamentals that guide its use, this volume will have your creating brave new worlds of your own in no time. Also included is complete coverage of all of Maya 5's new features, including improved rendering options and never-before-seen atmospheric effects made possible by extensions to Maya Fluid Effects.
download link - http://rapidshare.de/files/15472745/New ... s.chm.html

Maya: Secrets of the Pros.
by John Kundert-Gibbs.
ISBN: 0-7821-4055-6, 384 pages, July 2002.
In this unique full-color book, a cadre of professi-onals led by Maya expert and best-selling author, John Kundert-Gibbs, team up to share what they've learned using Maya in the CG trenches.
Contributing authors include veterans of such high-profiles projects as "The Lord of the Rings" trilogy, "Final Fantasy: The Spirits Within", "Star Wars: Episode I", "The Perfect Storm", as well as animations featured at SIGGRAPH.
The book has been loosely aimed at the consum-mate or professional user, who under-stands "what"Ô is being said. If you are studying to become a professional in digital imagery, this book should be on your list. It is a book for study and as such, it is full of wonderful ideas, brilliant suggestions and illuminating insightsÅ if you know what is being talked about.
Whether you're new to the field or already have solid 3D experience, Maya: Secrets of the Pros offers insights and step-by-step instructions designed to help you build and sharpen a range of critical skills, including:
- Preparation techniques for modeling and animation. - Improving motion capture and lip synching. - Creating crowd scenes from a small number of base models. - Controlling dynamics in plot-driven sequences. - Developing massively complex particle systems for film effects, such as those in The Perfect Storm. - Modeling subdivision surfaces. - Creating a GUI animation set-up for animators. - Using effective natural lighting. - Writing software for a multi-platform renderfarm.
http://rapidshare.de/files/15477978/Syb ... s.rar.html

Maya 4.5 Savvy.
by John Kundert-Gibbs; Peter Lee; Dariush Derakhshani; Mark Bamforth; Keith Reicher; Perry Harovas.
ISBN: 0-7821-4109-9, 832 Pages, January 2003.
Maya is famed for its intuitive interface, and yet this high-end 3D application is so powerful that no one masters it without help. Maya 4.5 Savvy is an update to the successful Mastering Maya 3 and provides precisely the help you need to take your skills to the next level, regardless of your field and how much or little you already know. Maya 4.5 Savvy is the first of Sybex's authorized, Alias Wavefront Approved titles.
Read this book cover to cover or use it as a reference, dipping in wherever you need information on specific modeling, animation, and rendering tools or tasks. Everywhere you turn, you'll find expert advice on the latest Maya features, time-saving shortcuts, and advanced techniques, along with Hands On tutorials that give you the practice you need to achieve results worthy of the real world.
download link- http://rapidshare.de/files/15480249/Syb ... y.rar.html