Page 1 of 1

Google Android

Posted: Thu Jun 24, 2010 3:02 pm
by panakj
Image
What is Android?

Android is a software stack for mobile devices that includes an operating system, middleware and key applications. The Android SDK provides the tools and APIs necessary to begin developing applications on the Android platform using the Java programming language.
Features

* Application framework enabling reuse and replacement of components
* Dalvik virtual machine optimized for mobile devices
* Integrated browser based on the open source WebKit engine
* Optimized graphics powered by a custom 2D graphics library; 3D graphics based on the OpenGL ES 1.0 specification (hardware acceleration optional)
* SQLite for structured data storage
* Media support for common audio, video, and still image formats (MPEG4, H.264, MP3, AAC, AMR, JPG, PNG, GIF)
* GSM Telephony (hardware dependent)
* Bluetooth, EDGE, 3G, and WiFi (hardware dependent)
* Camera, GPS, compass, and accelerometer (hardware dependent)
* Rich development environment including a device emulator, tools for debugging, memory and performance profiling, and a plugin for the Eclipse IDE

Applications

Android will ship with a set of core applications including an email client, SMS program, calendar, maps, browser, contacts, and others. All applications are written using the Java programming language.

Libraries

Android includes a set of C/C++ libraries used by various components of the Android system. These capabilities are exposed to developers through the Android application framework. Some of the core libraries are listed below:

* System C library - a BSD-derived implementation of the standard C system library (libc), tuned for embedded Linux-based devices
* Media Libraries - based on PacketVideo's OpenCORE; the libraries support playback and recording of many popular audio and video formats, as well as static image files, including MPEG4, H.264, MP3, AAC, AMR, JPG, and PNG
* Surface Manager - manages access to the display subsystem and seamlessly composites 2D and 3D graphic layers from multiple applications
* LibWebCore - a modern web browser engine which powers both the Android browser and an embeddable web view
* SGL - the underlying 2D graphics engine
* 3D libraries - an implementation based on OpenGL ES 1.0 APIs; the libraries use either hardware 3D acceleration (where available) or the included, highly optimized 3D software rasterizer
* FreeType - bitmap and vector font rendering
* SQLite - a powerful and lightweight relational database engine available to all applications

When Google get with android, this is what we call gadget ;)

Posted: Sat Jun 26, 2010 3:29 pm
by Freedom Fighter
as of first trial errors mirosoft the silent partner behind android has opted out from google and started with the androind pad.

This is party because of the coast of the device for its limited capability.
also this idea was before the android palm os released at e3 back stage this year.
hope fully goolge and its subsidairys can make it without microsoft.

Posted: Wed Jun 30, 2010 1:48 pm
by panakj
Freedom Fighter wrote:as of first trial errors mirosoft the silent partner behind android has opted out from google and started with the androind pad.

This is party because of the coast of the device for its limited capability.
also this idea was before the android palm os released at e3 back stage this year.
hope fully goolge and its subsidairys can make it without microsoft.
thanks for the info ffighter,

Posted: Thu Jul 01, 2010 7:30 am
by Freedom Fighter
No Problem. And sorry for the horrible spelling I seem to be having latley. Please bare with me im a spell check guy :)

Posted: Thu Jul 01, 2010 9:11 am
by panakj
Freedom Fighter wrote:No Problem. And sorry for the horrible spelling I seem to be having latley. Please bare with me im a spell check guy :)
well i already seen in other posts too, its ok.

Color

Posted: Thu Jul 08, 2010 11:14 pm
by Gebbo
panakj wrote:
Image
What is Android?

Android is a software stack for mobile devices that includes an operating system, middleware and key applications. The Android SDK provides the tools and APIs necessary to begin developing applications on the Android platform using the Java programming language.
Features

* Application framework enabling reuse and replacement of components
* Dalvik virtual machine optimized for mobile devices
* Integrated browser based on the open source WebKit engine
* Optimized graphics powered by a custom 2D graphics library; 3D graphics based on the OpenGL ES 1.0 specification (hardware acceleration optional)
* SQLite for structured data storage
* Media support for common audio, video, and still image formats (MPEG4, H.264, MP3, AAC, AMR, JPG, PNG, GIF)
* GSM Telephony (hardware dependent)
* Bluetooth, EDGE, 3G, and WiFi (hardware dependent)
* Camera, GPS, compass, and accelerometer (hardware dependent)
* Rich development environment including a device emulator, tools for debugging, memory and performance profiling, and a plugin for the Eclipse IDE

Applications

Android will ship with a set of core applications including an email client, SMS program, calendar, maps, browser, contacts, and others. All applications are written using the Java programming language.

Libraries

Android includes a set of C/C++ libraries used by various components of the Android system. These capabilities are exposed to developers through the Android application framework. Some of the core libraries are listed below:

* System C library - a BSD-derived implementation of the standard C system library (libc), tuned for embedded Linux-based devices
* Media Libraries - based on PacketVideo's OpenCORE; the libraries support playback and recording of many popular audio and video formats, as well as static image files, including MPEG4, H.264, MP3, AAC, AMR, JPG, and PNG
* Surface Manager - manages access to the display subsystem and seamlessly composites 2D and 3D graphic layers from multiple applications
* LibWebCore - a modern web browser engine which powers both the Android browser and an embeddable web view
* SGL - the underlying 2D graphics engine
* 3D libraries - an implementation based on OpenGL ES 1.0 APIs; the libraries use either hardware 3D acceleration (where available) or the included, highly optimized 3D software rasterizer
* FreeType - bitmap and vector font rendering
* SQLite - a powerful and lightweight relational database engine available to all applications

When Google get with android, this is what we call gadget ;)
Woah, didnt know about that, When did it come out ?

新加的空白文章1

Posted: Mon Apr 23, 2012 5:37 am
by wholesaletw913
这是新加的空白文章1,可以在UBB可视化编辑器中,添加和修改文章内容。